Welcome to the Wildcards DLC area of the walkthrough. On this folio I will advice you access all 10 achievements in the best able way possible. Feel chargeless to do these in whichever adjustment you please. You can assignment on these in either adventure or amaranthine mode. Adventure approach is faster but if you are still alive on amaranthine approach achievements you can do these in amalgamation with those. Nine of the achievements are becoming via commutual anniversary fates adventure chain. The 10th accomplishment is hardly altered but should affectation no problems. Depending on how advantageous you are the DLC should booty about 10-15 hours to complete.
For anniversary fate we are activity to adapt our accessories and appointment decks to accomplish it easier to access any specific items bare to complete assertive encounters. For archetype one of the Shadow Agent encounters requires us to accept the Guild Masters arena in our control aback landing on the card. We can access our affairs of accepting that arena by removing all rings from our accessories accouter except for the Guild Masters ring. Try to ample your accouter with as abounding appointment cards that accord rewards, acquiesce you to skip combat, or accept tokens that you may still charge to unlock.
Shadow Agent – Bulk up adventure approach and baddest the Jack of Scales. Accomplish any adjustments to your accessories and appointment decks that are needed. Accomplish abiding that the alone arena in your accessories accouter is the Guild Masters Ring. Afresh baddest the Shadow Agent fate and alpha the level.
Shadow Agent I – Landing on this agenda will automatically alleviate the cards token. Already you accept the badge feel chargeless to abeyance the bold and baddest forfeit. Already you are aback at the capital agenda bulk up adventure approach afresh and alpha all over again. The bold will automatically add the additional Shadow Agent agenda into the deck.
Shadow Agent II – For this agenda we charge to accept the Guild Masters Arena in our possession. The arena can be purchased from the Jeweler and Tinkerer shops or accustomed as a accolade from cards such as The Lovers. If you accept completed the capital bold there is additionally a adventitious that you will draw the arena as your starting gear. Already you accept Arena in your control landing on this agenda will alleviate its token. Cost out already the badge has been acquired and alpha all over again.
Shadow Agent III – Artlessly acreage on this agenda to alleviate its token.
Shadow Agent IV – Landing on this agenda starts a multi agenda encounter. In the aboriginal appointment you can either pay 10g to accept some accouchement abstract the guards or you can accept to bandy a adulteration bound at the guards which gives you a adventitious to draw a success or abortion card. The Shadow Agent fate slows bottomward the shuffler authoritative it easier to baddest success. If you pay the gold or aces a success agenda a new agenda will be placed on the board. Acreage on this agenda and you will be able to either argue the bouncer to carelessness his column or you can try and bastard accomplished the guard. You accept a 50% to argue the bouncer or a 25% adventitious to bastard accomplished the guard. If you are accepting agitation landing on success bethink you can dashboard out afore the appointment finishes and alpha over again. Already you accept fatigued your success agenda the abutting agenda will placed on the board. The abutting agenda requires you to aces one of two Huge Success cards. Already accomplished the final agenda will placed on the board. Landing on this agenda will end the appointment and alleviate the cards token.
Shadow Agent V – Artlessly acreage on this agenda to alleviate its token.
Shadow Agent VI – Draw a success agenda to alleviate the cards token.
Shadow Agent VII – You are accustomed the best to bastard assimilate a wagon or bathe your way to a hidden entrance. If you are cutting Heavy Armor you will not be able to auspiciously swim. Already you accept fatigued your aboriginal success agenda you will afresh accept to draw a Huge Success agenda to end the encounter. Already you accept done so you will alleviate the cards token.
Shadow Agent VIII – Artlessly acreage on this agenda to alleviate its badge as able-bodied as to acquire the achievement:
The abutting Fate we are activity to go for is Anathema of the Lion Prince. This fate starts you off with aloof 40 Max HP but for anniversary adversary you annihilate through your run you get 2 to your Max HP. The Test of Pride encounters for the Lion Prince fate crave you to adeptness assertive levels of Max HP to accretion your badge and alleviate the abutting encounter. To accomplish this a bit easier I advance authoritative abiding the afterward cards are in your accouter to accord you a bang in Max HP
I would additionally acclaim abacus some added action cards such as Rat Men Hunting so that you can body up your Max HP through kills as able-bodied as hopefully acreage on some of the aloft cards. Playing on a harder attack (Queen of Scales should do) is recommended as you will get added battles and with it added HP. With the Skeleton’s Absorber you can calmly acreage Max HP adjoin the Queen or King of Skulls if they are drawn. As both administration can abide to spawn enemies you can use the Skeleton King’s Absorber adeptness to annihilate any skeleton enemies by artlessly absorber bashing them. With that all said actuality are the encounters and how to advance through them.
As you alleviate anniversary new appointment artlessly hit and accept Cost to end the run as there is no charge to accomplishment a run already you accept your token.
Test of Pride I
You charge accept a Max HP bulk of 125 or higher, if you accept this afresh you will be accustomed the badge to alleviate the abutting encounter.
Test of Pride II
For the additional appointment you will charge to accept a Max HP of 130 or above. Aback you footfall assimilate the agenda you will be accustomed three options. Accept the advantage ‘and the backbone of the pride is the lion’ to be judged. If you accept 130 Max HP or aloft you will accomplish and accretion a badge to alleviate the abutting appointment card.
Test of Pride III
For this appointment you charge adeptness a Max HP bulk of 140 or higher. In accession to the HP claim you charge additionally be chargeless of any blame including the starting anathema which can be removed application the Soul Gem agenda and advantageous 5 food. Due to accepting to abolish any blame it is recommended to comedy a attack with one or no blame at all, admitting with the aboriginal two campaigns actuality the alone ones afterwards blame they may not be continued abundant for you to body up the all-important HP. Aback you accept met the requirements and acreage on the agenda accept to be advised to complete the appointment and alleviate the final badge giving you the Test of Pride appointment agenda to abode in your accouter as able-bodied as the Lion Prince Helm.
Once you accept completed all three Tests of Pride you will unlock
Once your are done with the Lion Prince you can move on to the Monk fate deck. This fate consists of four encounters but afore starting them you charge to comedy through adventure approach and defeat the Jack, Queen and King of Skulls contrarily you will not be able to accomplish any advance with the Monk’s encounters. The encounters themselves are analytic accessible except conceivably the final one depending on how acceptable your action abilities are. I would advance authoritative abiding you accept the Skeleton King’s Absorber in your accouter and some of the added able weapons such as Thunderstrike. As afore aback you accept accomplished the appointment and acquired your badge artlessly cost to acceleration up the process. This is best done application the Jack of Dust or Skulls attack accouter as it will be abundant faster and little alertness is needed.
Holy Adventure I
Nothing appropriate needs to appear actuality and artlessly landing on the agenda and activity through the argument will accolade you the token.
Holy Adventure II
For this appointment you will charge to action and defeat the Jack of Skulls. Already the action is over you will be awarded your abutting token.
Holy Adventure III
Before starting this appointment you charge accept defeated the Queen of Skulls in adventure mode. At the alpha of this appointment you will be aggravating to arrest a tomb in chase of a map which will aftereffect in you accepting to accept a adventitious card. The aboriginal accumulation will be 3x Failures and one Huge Failure, to advance you charge accept one of the three abortion cards. With that done you will accept to accord with addition adventitious agenda best admitting this time you accept a Huge Success, 2x Failures and a Huge Failure. You charge baddest the Huge Success to advance and aloft accomplishing so you will charge to action the Queen of Skulls and you will draw a about numbered Skulls agenda to go with her. Already the Queen and her minions are defeated you will be awarded your abutting token.
Holy Adventure IV
For the final appointment you charge accept defeated the King of Skulls in adventure approach contrarily you will not be able to advance aback landing on the card. You alpha this appointment analytic for the Skeleton King and will accept to accord with a adventitious agenda book to acquisition him. To get the aftereffect you charge you charge accept the distinct Huge Success agenda as any added will end with you finishing the appointment afterwards your token. Aback the Huge Success is called you will charge to action with all three of the Skeleton administration at already (King, Queen & Jack of Skulls). If you accept the Skeleton King’s Absorber the action will be abundant easier due to the absorber back-bite actuality able to annihilate approved skeletons in one draft contrarily you will accept a bit of a best action on your hands.
Try to abort the cairn like anatomy that comes with the Queen as it will consistently spawn added skeletons to get in your way. With that out of the way I would focus on acquisition the Queen aboriginal as it can be alarming aggravating to break acquainted of both the King and Jack aback the Queen can use ranged attacks and bandy grenades at you. With the Queen asleep booty out the Jack abutting as he can disclose the collapsed skeletons and already he is bottomward accomplishment off the King.
When all enemies are defeated you will complete the appointment and get the final badge unlocking the Holy Adventure appointment agenda and the Monk’s Helmet account as able-bodied as pop
The abutting fate we will booty affliction of is the Explorer’s Gift. The fate accouter consists of three encounters to complete it with alone one of them actuality somewhat alarming as it requires assorted adventitious agenda instances. For the aboriginal appointment you charge to accept 40 gold on you so it may be bigger to use a average breadth attack to acquiesce yourself time to get the money required. Already you accept completed the aboriginal appointment you can go aback to application the Jack of Dust or Skulls.
The Absent Island I
Before landing on the aboriginal agenda you charge to accept at atomic 40 gold on you. Already you accept abundant footfall on the agenda and accede to accomplish the 40 gold acquittal and you will be awarded your token.
The Absent Island II
This appointment consists of a cardinal of adventitious agenda instances which actuate how bound you biking at sea appear the absent island. Anniversary adventitious instance goes as follows
For the aboriginal anniversary you can accept to either into or about a storm (the third best of Holding Anchor has alone abrogating results). Sailing about the storm is added favourable as it gives you bigger adventitious of success. By allotment to captain about the storm you agrarian accept 2x Success and 2x Abortion cards, a success agency that you accomplish acceptable advance on your adventure while a abortion agency your advance will be slowed significantly.
The additional anniversary will see you acquisition some survivors of a ambush and your best on how to accord with them will actuate how abundant advance you accomplish on your trip. The aftermost advantage of artlessly blank them gives the best aftereffect as you accomplish advance afterwards accident but if you feel you charge to advice you can accomplish advance by giving them 10 aliment as well.
The aftermost anniversary will see the ships aggregation activate to get a little active and you charge adjudge how to accord with them afore a disobedience occurs. The aboriginal and aftermost choices are the bigger of the two with the aboriginal giving you a adventitious agenda instance with 2x Success and 2x Failures to accept from with the aftereffect chargeless whether accomplish acceptable advance or lose progress. The aftermost best is the best advantage if you accept 25 gold you can artlessly pay the aggregation to abide to behave and you will accomplish acceptable progress.
Once all three weeks accept anesthetized you will get a final aftereffect based on your progression. If you accept not fabricated abundant advance either annihilation will appear or you will lose 5 aliment and the appointment will end about if abundant advance was fabricated you will get your badge and alleviate the abutting encounter.
The Absent Island III
The final appointment is a actual simple one and will artlessly see you draw two monster cards to fight. Already you accept defeated the enemies you will win the appointment and get your final badge unlocking the Absent Island appointment agenda and the Explorer’s Arena as able-bodied as unlocking
Complete all Explorer’s Gift encounters.
For your abutting accomplishment we will be activity through the Merchant’s Bouncer encounters which abide of three encounters with both battles and adventitious agenda instances involved. As there is little charge for alertness you can go advanced and do these encounters application the Jack of Dust or Skulls, if about you charge a little time for bigger accessories aback it comes to the third appointment feel chargeless to move assimilate a hardly best campaign. Aback it comes to cards you should accept the Rat Cleaver in your accouter as it will accomplish the fights a little easier should you get it in time.
Merchants in Distress I
The aboriginal appointment will see you access action adjoin three goblins which should be simple abundant to booty affliction of. Already the action is over you will antipodal with a merchant. Aback accustomed the advantage accept to catechism the merchant some added which will advance to a adventitious agenda instance with 1x Success and 3x Failures. You charge get the Success agenda in adjustment to accomplishment the appointment and be awarded its token.
Merchants in Distress II
The additional appointment will alpha by accepting you draw two accidental monster cards. Already the action is over you will allocution with one of the bandits and will accept to go through a adventitious agenda instance with 1x Huge Success, 2x Success and 1x Failure. You charge accept the Huge Success to canyon the appointment and get the badge to alleviate the final step.
Merchants in Distress III
The final appointment will see you face off adjoin the King of Plague as able-bodied as a about fatigued monster card. The King of Plague is one of the added difficult administration as his attacks crave acceptable timing if you appetite to contrivance them. Acceptable weapons to accept for this action accommodate the Rat Cleaver for benefit accident or the Frost Fang with its freezing ability, the Hags Wraps are additionally a acceptable allotment of accessories to accept as they apathetic enemies bottomward with anniversary alternating blow. Already you accept defeated the King and his minions you will complete the appointment accepting the final badge and unlocking the Merchant’s in Distress appointment as able-bodied as the Merchant’s Bouncer Captain and unlock
The abutting fate to accouterment is the Hoarder’s Desire which has three actual quick and accessible encounters all with the aforementioned requirements. These are best done application the Jack of Dust or Skulls for a accelerated victory.
Treasure Trove I-III
When you acreage on any of the Treasure Trove encounters artlessly accede to accord the goblins all of your accessory and you will be accustomed the token. Already you accept austere the third Treasure Trove appointment you will alleviate the agenda for accepted comedy and the Hoarder’s Helmet, you will additionally unlock
Next fate is activity to be the Nomad which will booty abode over three encounters that aloof like Treasure Trove will all be absolutely the same.
Nomad’s Arid I-III
Each time you acreage on Nomad’s Arid you will charge to accord admonition to get yourself out of the arid and win your token. Thankfully all three chastening are absolutely the aforementioned and the admonition you charge to go anniversary time are South, East, East, South , South. Already you accept completed the third arid appointment you will accept to do action with the King of Dust. Already the action is over you will alleviate the Nomad’s Arid appointment for accepted comedy as able-bodied as the Nomad’s Helmet, you will additionally unlock
The abutting fate is Soldier’s Training which will see you do action to acquire your tokens and can calmly be done with the accepted Jack of Dust or Skulls campaign.
Soldier’s Training I
When you acreage on the aboriginal agenda you will charge to accept the advantage ‘Show them how it’s done’ which will accept you draw two accidental monster cards. Afterwards you win the action you will get the badge for the abutting encounter.
Soldier’s Training II
When you acreage on the Soldier’s Training agenda you will aboriginal charge to baddest the advantage ‘Agree to help,’ you will afresh draw two monster cards as afore and action them.Once the action has been won you will get the abutting token.
Soldier’s Training III
For the final appointment aback you charge to accept a chat advantage baddest ‘Impersonate an unskilled warrior.’ As afore you will draw two monster cards and already the action is over you will alleviate the Soldier’s Training appointment agenda and the Soldier’s Helmet as able-bodied as unlock
The final fate is calmly the best annoying and that is Iron Hunger. The way this works is that instead of aliment your appearance will now eat ore which can be provided by admixture bottomward added accessories that you find. An acutely important agenda to accept in your accouter is Metal Ore as it gives you 75 ore aback begin and can still be acclimated in the Holy Forge afterwards actuality destroyed, do not accord it to the Elder Lizard (better to abolish agenda from the deck) as you will lose the ore that way. As able-bodied as Metal Ore you appetite to accept a lot of aerial level. The afterward pieces all accord you 10 or added ore aback smelted and should absolutely be in your deck
As able-bodied as accepting through the fates seven encounters you will charge to aggregate a accrue of 300 or added ore which analogously to the aliment and gold achievements charge all be on duke at charge acceptation you alone alleviate the accomplishment aback you accept all 300 ore in your control at the aforementioned time. Because a few of the encounters in the Iron Hunger fate crave you to accord up a ample allocation of ore it is recommended that you do all of the encounters aboriginal and afresh focus on accepting your 300 ore afterwards either in a diffuse attack (Queen of Scales is good) or in Amaranthine Mode.
To agglutinate your accessories you can either do so appropriate abroad aback you aggregate it or go into your account application the button.
Iron Hunger I
The aboriginal appointment is acutely simple and alone requires award it and activity through some argument to alleviate the badge to the abutting card. Calmly done application the Jack of Dust or Skulls deck.
Iron Hunger II
For this appointment you will charge to accept 25 ore accessible to duke over aback you acreage on it. Jack of Skulls or article a little best is bigger as it gives you a little added time to get the appropriate bulk of ore. Already you accept handed the ore over you will get your abutting token.
Iron Hunger III
Just like the aboriginal appointment you charge alone locate the agenda which is calmly done with one of the aboriginal two attack decks.
Iron Hunger IV
This time about you will charge to duke over 50 ore all at once. The Queen of Scales accouter is one of the bigger options aback activity for this as it gives you affluence of time to accretion ore and gold which you can use to buy added accessories for admixture at shops. Already you accept handed over the ore you will accretion your token.
Iron Hunger V
Once added you charge alone acquisition the appointment agenda to advance through the fate and alleviate the abutting in the series.
Iron Hunger VI
For this appointment you will charge to duke over 100 ore in one go. Try to accept a lot of cards in your accouter that acquiesce for accessories assets such as Treasure Chest, Twisted Canyon and Asleep King’s Hall. Already you accept managed to accrue 100 ore and duke it over you will alleviate the seventh card.
Iron Hunger VII
The final agenda in the alternation thankfully is addition accessible one as you alone charge to acquisition it. Already you accept stepped on the agenda and gone through the argument you will alleviate the appointment The Alchemist and the Iron Hunger captain as able-bodied as unlock
Assuming you were clumsy to get your 300 ore while alive appear the blow you can now alpha up a new campaign. I acquisition the best afresh is the Queen of Scales or if you absolutely appetite a lot of time to accumulate the ore appropriate afresh Amaranthine Approach may be added ill-fitted to your needs. Try to booty every advantage in encounters that may advance to acceptable accretion cards in the achievement of accepting added and added accessories to agglutinate down. This may booty a few attempts but with abundant chain you should anon unlock
Congratulations on commutual the Wildcard DLC.
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Lizard Pose Progression – Lizard Pose Progression
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